So, today was a really interesting event, a Blitz Armory event but with a difference – no limits on the cards that could be played. Up until now, events I have attended have had a ‘cap’ on card rarity, i.e. no Legendaries of Fables. This made a lot of sense as many of the players at my LGS are relatively new to the game and could have struggled against more experienced players with more powerful decks. But it’s clear that many of us (me included – see earlier posts) have been investing in our decks, with most of us now having a number of Legendaries. This was, therefore, an opportunity for everyone to bring their strongest deck.
Overall, I was happy with the performance of my Prism deck – winning two games, drawing one and losing one. All of the games were very close (except game two against Azalea, where the cards fell very nicely for me, and I managed a 16-0 win).
Game one (loss) was against Dorinthea. It was a close-run thing, with me losing on 6 attack with dominate and only 3 blocks available. It was the time I really wanted to have one of my Soul Shields in the arsenal! My opponent was a very experienced player, so I didn’t feel too bad losing.
Game two (win) was the Azalea game, and as I said, the cards fell very nicely for me, and the deck performed exactly as I would have wanted – regular 6 and 7 attacks for me, Soul Shields to defend on bigger attacks and a gradually increasing barrier of Spectral Shields to chip away.
Game three (draw) was against Bravo and was the one I was really worried about. I had heard horror stories of the Bravo deck and knew it could easily pop many of my Phantasm attacks. My big advantage here was Phantasmal Footsteps, which at least allowed me to get a second attack in on most occasions, even when the first Phantasm attack was defeated. I was lucky enough to get my opponent on the back foot a bit in the early game, which prevented regular big hits – again, Soul Shield came to my rescue a couple of times to prevent the big on-hit effects from the likes of Spinal Crush. This game was a draw (1-2 for the last few turns), with neither of us managing to get the upper hand. I now have a lot more confidence in the ability of my Prism deck to handle the big hitters – Guardians and Brutes.
Game four (win) was against Benji, a hero I had not come across before. Again, the Prism deck flowed well, with a good range of cards coming up to allow effective attacks and defences. I know my opponent didn’t get a chance to surface his Command and Conquer cards and Art of War – it would have been interesting to see how Prism would have handled these – it was a fairly comfortable win (9-0), so I’m confident one big attack wouldn’t have been enough to finish me off.
Overall, I was very pleased with how the Prism deck performed. There were two occasions I knew I had played the wrong choice of call – pitching a blue too soon and then not being able to play Phantasm being the worst example.